ZONE 3

Cyberpunk / Survival

The identity space: aesthetics, themed hardware, projects like the Zoltar machine. Hardware · Arduino · Aesthetics.

// TRANSMISSIONS IN THIS ZONE

TRANSMISSION 032 17 SEP 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

The music that stays on when I'm not there

42-minute ambient loops to leave running while you work — the latest three, just uploaded to the Survival Apps YouTube channel.

TRANSMISSION 031 11 SEP 2026
ZONE 3 — CYBERPUNK / SURVIVAL · BUILD LOG (PART 2)

I Power It All Up and See If It Holds

My own web interface for the LoRa tracker, tested live: what it shows, what it's for, and why it sometimes beats a phone app.

TRANSMISSION 030 03 SEP 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

The neighborhood is the first survival network

Before a bunker or a mesh radio, your real survival network is your neighborhood: the people you know in person, on your own block.

TRANSMISSION 029 01 SEP 2026
ZONE 3 — CYBERPUNK / SURVIVAL · BUILD LOG

A radio that asks nobody's permission

The Wio Tracker L1 Pro arrived with Meshtastic firmware: unboxing, first tests on the Lombardy mesh, and a local web app to run it from my desk.

TRANSMISSION 028 27 AUG 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

Commodore 77: The Past Comes Back Dressed as Night City

The Commodore 64 Ultimate meets Cyberpunk 2077 in a special edition announced at Gamescom 2026. A field note on why this retro rebirth matters to me.

TRANSMISSION 025 12 AUG 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

Solar eclipse: why a darkening sky isn't the end of the world

The August 12, 2026 solar eclipse without the panic filter: an omen of doom for millennia, yet an event that destroys nothing.

TRANSMISSION 024 08 AUG 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

Neuromancer: the book that wrote the aesthetic of Survival Apps

Why William Gibson's Neuromancer (1984) is the book that shaped this blog's technical and visual imagination more than any other, read through a personal lens.

TRANSMISSION 019 29 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

War Zones — the world's conflicts, read by someone who builds

A reasoned map of today's conflicts, the weight of the USA, Russia and China, and why it makes more sense to build than to destroy.

TRANSMISSION 018 26 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · CONCEPT

Meshtastic: the network that doesn't need the internet to exist

What Meshtastic is, how a LoRa mesh network works with no towers or SIM cards, and three flagship hardware nodes for building your own off-grid comms network.

TRANSMISSION 016 20 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · REFLECTION

Waste and redundancy: what to throw out and what to keep in duplicate

In survival, redundancy is life; in computing it's often dead weight. Learn to tell the waste you should cut from the redundancy that saves your day.

TRANSMISSION 012 15 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · CONCEPT

What Is Cyberpunk Aesthetics (and Why It's Not Just Neon and Rain)

What "cyberpunk" means and which elements make an image recognizable: high tech, low life, neon and urban decay. A plain-language guide.

TRANSMISSION 010 07 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · ANALYSIS

Compulsive Scrolling: Inside the Infinite Feed

What compulsive scrolling (doomscrolling) is, why the infinite feed hooks us, and how to get out, seen from the side of the people who build the apps.

TRANSMISSION 009 05 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · CONCEPT

"Zoltar: Design and Schematics Before I Get My Hands Dirty"

Part two of Zoltar: from concept to block diagram. Why the brain moves from Arduino to Raspberry Pi, and the thermal printer that delivers the verdict.

TRANSMISSION 006 02 JUL 2026
ZONE 3 — CYBERPUNK / SURVIVAL · BUILD LOG (PART 1)

Field cyberdeck: concept and parts list for a grid-down scenario

Build log part one: what a cyberdeck is, the constraints of a world with no power grid or internet, and the parts I picked to build a field-ready one.

TRANSMISSION 003 24 JUN 2026
ZONE 3 — CYBERPUNK / SURVIVAL · CONCEPT

Zoltar: the Idea of a Cyberpunk Oracle Born from a Recycled Aquarium

Zone 3's founding project: turning the remains of a decommissioned aquarium into a mechanical oracle inspired by carnival fortune-teller machines.