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    <title>Survival Apps — Benedetto Durante</title>
    <link>https://survival-apps.com/en/</link>
    <description>Independent web &amp; mobile development, for when disaster strikes and/or to prevent it. Real portfolio, real projects, zero filters.</description>
    <language>en</language>
    <item>
      <title>Transmission 034 // Your phone already knows how to call for help: turn these features on</title>
      <link>https://survival-apps.com/en/transmissions/034-emergency-sos-already-in-your-phone/</link>
      <guid>https://survival-apps.com/en/transmissions/034-emergency-sos-already-in-your-phone/</guid>
      <pubDate>Tue, 29 Sep 2026 08:00:00 +0000</pubDate>
      <description>Emergency SOS and emergency contacts are already built into Android and iPhone. Here's how to switch them on.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 033 // A channel that asks for nothing in return</title>
      <link>https://survival-apps.com/en/transmissions/033-rss-feed-without-masters/</link>
      <guid>https://survival-apps.com/en/transmissions/033-rss-feed-without-masters/</guid>
      <pubDate>Tue, 22 Sep 2026 08:00:00 +0000</pubDate>
      <description>Survival Apps has no newsletter. It has an RSS feed: no account, no tracking, no email list. Here's how it works and why.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 032 // The music that stays on when I'm not there</title>
      <link>https://survival-apps.com/en/transmissions/032-background-music-workshop/</link>
      <guid>https://survival-apps.com/en/transmissions/032-background-music-workshop/</guid>
      <pubDate>Thu, 17 Sep 2026 08:00:00 +0000</pubDate>
      <description>42-minute ambient loops to leave running while you work — the latest three, just uploaded to the Survival Apps YouTube channel.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 031 // I Power It All Up and See If It Holds</title>
      <link>https://survival-apps.com/en/transmissions/031-live-test-lora-mesh-web-interface/</link>
      <guid>https://survival-apps.com/en/transmissions/031-live-test-lora-mesh-web-interface/</guid>
      <pubDate>Fri, 11 Sep 2026 08:00:00 +0000</pubDate>
      <description>My own web interface for the LoRa tracker, tested live: what it shows, what it's for, and why it sometimes beats a phone app.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 030 // The neighborhood is the first survival network</title>
      <link>https://survival-apps.com/en/transmissions/030-neighborhood-first-survival-network/</link>
      <guid>https://survival-apps.com/en/transmissions/030-neighborhood-first-survival-network/</guid>
      <pubDate>Thu, 03 Sep 2026 08:00:00 +0000</pubDate>
      <description>Before a bunker or a mesh radio, your real survival network is your neighborhood: the people you know in person, on your own block.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 029 // A radio that asks nobody's permission</title>
      <link>https://survival-apps.com/en/transmissions/029-lora-radio-wio-tracker-first-tests/</link>
      <guid>https://survival-apps.com/en/transmissions/029-lora-radio-wio-tracker-first-tests/</guid>
      <pubDate>Tue, 01 Sep 2026 08:00:00 +0000</pubDate>
      <description>The Wio Tracker L1 Pro arrived with Meshtastic firmware: unboxing, first tests on the Lombardy mesh, and a local web app to run it from my desk.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 028 // Commodore 77: The Past Comes Back Dressed as Night City</title>
      <link>https://survival-apps.com/en/transmissions/028-commodore-77-night-city/</link>
      <guid>https://survival-apps.com/en/transmissions/028-commodore-77-night-city/</guid>
      <pubDate>Thu, 27 Aug 2026 08:00:00 +0000</pubDate>
      <description>The Commodore 64 Ultimate meets Cyberpunk 2077 in a special edition announced at Gamescom 2026. A field note on why this retro rebirth matters to me.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 027 // What keeps a workshop standing.</title>
      <link>https://survival-apps.com/en/transmissions/027-raven-workshop/</link>
      <guid>https://survival-apps.com/en/transmissions/027-raven-workshop/</guid>
      <pubDate>Sun, 23 Aug 2026 08:00:00 +0000</pubDate>
      <description>Code only carries a project so far. Written by someone who recently sat down at the Officina bench.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 026 // The Law Always Comes Later</title>
      <link>https://survival-apps.com/en/transmissions/026-the-law-always-comes-later/</link>
      <guid>https://survival-apps.com/en/transmissions/026-the-law-always-comes-later/</guid>
      <pubDate>Wed, 19 Aug 2026 08:00:00 +0000</pubDate>
      <description>From seat belts to speed limits to today's AI Act: why the law meant to protect you from a technology always arrives years too late.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 025 // Solar eclipse: why a darkening sky isn't the end of the world</title>
      <link>https://survival-apps.com/en/transmissions/025-solar-eclipse-apocalyptic-theories/</link>
      <guid>https://survival-apps.com/en/transmissions/025-solar-eclipse-apocalyptic-theories/</guid>
      <pubDate>Wed, 12 Aug 2026 08:00:00 +0000</pubDate>
      <description>The August 12, 2026 solar eclipse without the panic filter: an omen of doom for millennia, yet an event that destroys nothing.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 024 // Neuromancer: the book that wrote the aesthetic of Survival Apps</title>
      <link>https://survival-apps.com/en/transmissions/024-neuromancer-william-gibson/</link>
      <guid>https://survival-apps.com/en/transmissions/024-neuromancer-william-gibson/</guid>
      <pubDate>Sat, 08 Aug 2026 08:00:00 +0000</pubDate>
      <description>Why William Gibson's Neuromancer (1984) is the book that shaped this blog's technical and visual imagination more than any other, read through a personal lens.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 023 // Three apps, three pillars of survival</title>
      <link>https://survival-apps.com/en/transmissions/023-three-survival-pillars/</link>
      <guid>https://survival-apps.com/en/transmissions/023-three-survival-pillars/</guid>
      <pubDate>Wed, 05 Aug 2026 08:00:00 +0000</pubDate>
      <description>BioRadar, EcoSurvivor and HotSummer share a common thread I only found afterwards: know nature, don't waste resources, face the extremes.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 022 // Ownership vs. Subscription</title>
      <link>https://survival-apps.com/en/transmissions/022-ownership-vs-subscription/</link>
      <guid>https://survival-apps.com/en/transmissions/022-ownership-vs-subscription/</guid>
      <pubDate>Sat, 01 Aug 2026 08:00:00 +0000</pubDate>
      <description>Why "publisher, not seller" doesn't mean "I don't sell": a reflection on one-time purchases, subscriptions, and what's still yours after you buy an app.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 021 // How to verify an APK before installing it</title>
      <link>https://survival-apps.com/en/transmissions/021-verify-apk-before-installing/</link>
      <guid>https://survival-apps.com/en/transmissions/021-verify-apk-before-installing/</guid>
      <pubDate>Sat, 01 Aug 2026 08:00:00 +0000</pubDate>
      <description>SHA-256 hashes, VirusTotal reports and the signs to check before installing an APK from outside the Play Store — the procedure I use for every release.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 020 // HotSummer, from concept to code</title>
      <link>https://survival-apps.com/en/transmissions/020-hotsummer-from-concept-to-code/</link>
      <guid>https://survival-apps.com/en/transmissions/020-hotsummer-from-concept-to-code/</guid>
      <pubDate>Thu, 30 Jul 2026 08:00:00 +0000</pubDate>
      <description>The extreme-heat app concept (Transmission 017) became HotSummer, on sale for 7.99 €: risk index, Pip-Boy alert, zero backend.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 019 // War Zones — the world's conflicts, read by someone who builds</title>
      <link>https://survival-apps.com/en/transmissions/019-war-zones/</link>
      <guid>https://survival-apps.com/en/transmissions/019-war-zones/</guid>
      <pubDate>Wed, 29 Jul 2026 08:00:00 +0000</pubDate>
      <description>A reasoned map of today's conflicts, the weight of the USA, Russia and China, and why it makes more sense to build than to destroy.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 018 // Meshtastic: the network that doesn't need the internet to exist</title>
      <link>https://survival-apps.com/en/transmissions/018-meshtastic-off-grid-communications/</link>
      <guid>https://survival-apps.com/en/transmissions/018-meshtastic-off-grid-communications/</guid>
      <pubDate>Sun, 26 Jul 2026 08:00:00 +0000</pubDate>
      <description>What Meshtastic is, how a LoRa mesh network works with no towers or SIM cards, and three flagship hardware nodes for building your own off-grid comms network.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 017 // An App to Survive Extreme Heat</title>
      <link>https://survival-apps.com/en/transmissions/017-extreme-heat-app/</link>
      <guid>https://survival-apps.com/en/transmissions/017-extreme-heat-app/</guid>
      <pubDate>Tue, 21 Jul 2026 08:00:00 +0000</pubDate>
      <description>An app idea for extreme heat waves: not yet another weather app, but a tool that turns the alert into concrete, personalized actions.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 016 // Waste and redundancy: what to throw out and what to keep in duplicate</title>
      <link>https://survival-apps.com/en/transmissions/016-waste-and-redundancy-in-computing/</link>
      <guid>https://survival-apps.com/en/transmissions/016-waste-and-redundancy-in-computing/</guid>
      <pubDate>Mon, 20 Jul 2026 08:00:00 +0000</pubDate>
      <description>In survival, redundancy is life; in computing it's often dead weight. Learn to tell the waste you should cut from the redundancy that saves your day.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 015 // BioRadar: a flora and fauna scanner built on the iNaturalist API (Expo + Capacitor)</title>
      <link>https://survival-apps.com/en/transmissions/015-bioradar-flora-fauna-scanner/</link>
      <guid>https://survival-apps.com/en/transmissions/015-bioradar-flora-fauna-scanner/</guid>
      <pubDate>Sun, 19 Jul 2026 08:00:00 +0000</pubDate>
      <description>How BioRadar is built: the Android app that turns the wildlife and plants around you into targets on a cyberpunk radar, with live data from iNaturalist.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 014 // €co-Survivor: Managing Your Finances Like a Survivor (React Native + Expo)</title>
      <link>https://survival-apps.com/en/transmissions/014-ecosurvivor-managing-finances-like-a-survivor/</link>
      <guid>https://survival-apps.com/en/transmissions/014-ecosurvivor-managing-finances-like-a-survivor/</guid>
      <pubDate>Sat, 18 Jul 2026 08:00:00 +0000</pubDate>
      <description>How €co-Survivor is built: an offline React Native + Expo budget app with a post-apocalyptic theme — reserves, rations, a survival index.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 013 // TRAUTOK STATION: my personal dashboard running on Python stdlib and SQLite</title>
      <link>https://survival-apps.com/en/transmissions/013-personal-dashboard-python-sqlite/</link>
      <guid>https://survival-apps.com/en/transmissions/013-personal-dashboard-python-sqlite/</guid>
      <pubDate>Thu, 16 Jul 2026 08:00:00 +0000</pubDate>
      <description>How my "command deck" is built: one HTML file with inline CSS/JS and a stdlib Python server (http.server + SQLite), seven panels and a node map.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 012 // What Is Cyberpunk Aesthetics (and Why It's Not Just Neon and Rain)</title>
      <link>https://survival-apps.com/en/transmissions/012-cyberpunk-aesthetic/</link>
      <guid>https://survival-apps.com/en/transmissions/012-cyberpunk-aesthetic/</guid>
      <pubDate>Wed, 15 Jul 2026 08:00:00 +0000</pubDate>
      <description>What "cyberpunk" means and which elements make an image recognizable: high tech, low life, neon and urban decay. A plain-language guide.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 011 // What the Digital Markets Act Means for Solo App Developers</title>
      <link>https://survival-apps.com/en/transmissions/011-digital-markets-act-solo-developer/</link>
      <guid>https://survival-apps.com/en/transmissions/011-digital-markets-act-solo-developer/</guid>
      <pubDate>Sun, 12 Jul 2026 08:00:00 +0000</pubDate>
      <description>The Digital Markets Act forced Apple and Google to allow alternative stores, sideloading and their own payments. What it means if you publish apps solo.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 010 // Compulsive Scrolling: Inside the Infinite Feed</title>
      <link>https://survival-apps.com/en/transmissions/010-compulsive-scrolling/</link>
      <guid>https://survival-apps.com/en/transmissions/010-compulsive-scrolling/</guid>
      <pubDate>Tue, 07 Jul 2026 08:00:00 +0000</pubDate>
      <description>What compulsive scrolling (doomscrolling) is, why the infinite feed hooks us, and how to get out, seen from the side of the people who build the apps.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 009 // "Zoltar: Design and Schematics Before I Get My Hands Dirty"</title>
      <link>https://survival-apps.com/en/transmissions/009-zoltar-design-and-schematics/</link>
      <guid>https://survival-apps.com/en/transmissions/009-zoltar-design-and-schematics/</guid>
      <pubDate>Sun, 05 Jul 2026 08:00:00 +0000</pubDate>
      <description>Part two of Zoltar: from concept to block diagram. Why the brain moves from Arduino to Raspberry Pi, and the thermal printer that delivers the verdict.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 008 // Why I Started Using Claude Code (and What It Means for an Indie Dev)</title>
      <link>https://survival-apps.com/en/transmissions/008-claude-code-indie-dev/</link>
      <guid>https://survival-apps.com/en/transmissions/008-claude-code-indie-dev/</guid>
      <pubDate>Fri, 03 Jul 2026 08:00:00 +0000</pubDate>
      <description>An AI agent in an indie developer's terminal: what really changes, what doesn't, and how it fits a philosophy built on autonomy.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 007 // PWA, Capacitor or Native? A Concept Map Before You Choose (No Code)</title>
      <link>https://survival-apps.com/en/transmissions/007-pwa-capacitor-or-native/</link>
      <guid>https://survival-apps.com/en/transmissions/007-pwa-capacitor-or-native/</guid>
      <pubDate>Fri, 03 Jul 2026 08:00:00 +0000</pubDate>
      <description>Three ways to get an app onto a phone — PWA, Capacitor, native — a decision map of what each choice really costs you, without a single line of code.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 006 // Field cyberdeck: concept and parts list for a grid-down scenario</title>
      <link>https://survival-apps.com/en/transmissions/006-field-cyberdeck-part-1/</link>
      <guid>https://survival-apps.com/en/transmissions/006-field-cyberdeck-part-1/</guid>
      <pubDate>Thu, 02 Jul 2026 08:00:00 +0000</pubDate>
      <description>Build log part one: what a cyberdeck is, the constraints of a world with no power grid or internet, and the parts I picked to build a field-ready one.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 005 // 2026 and the Return to Self-Hosting: What It Means for a Solo Developer</title>
      <link>https://survival-apps.com/en/transmissions/005-return-to-self-hosting/</link>
      <guid>https://survival-apps.com/en/transmissions/005-return-to-self-hosting/</guid>
      <pubDate>Tue, 30 Jun 2026 08:00:00 +0000</pubDate>
      <description>Free tiers vanishing, prices multiplying tenfold, services shutting down: why more and more developers are going back to hosting their own apps.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 004 // Why publishing on Google Play has become so complicated for solo developers</title>
      <link>https://survival-apps.com/en/transmissions/004-google-play-solo-developer/</link>
      <guid>https://survival-apps.com/en/transmissions/004-google-play-solo-developer/</guid>
      <pubDate>Sun, 28 Jun 2026 08:00:00 +0000</pubDate>
      <description>Mandatory testers, identity checks, API requirements that keep changing: what to expect today when publishing your first app on Google Play on your own.</description>
      <category>Zone 2 — Mobile / Android</category>
    </item>
    <item>
      <title>Transmission 003 // Zoltar: the Idea of a Cyberpunk Oracle Born from a Recycled Aquarium</title>
      <link>https://survival-apps.com/en/transmissions/003-zoltar-oracle-from-an-aquarium/</link>
      <guid>https://survival-apps.com/en/transmissions/003-zoltar-oracle-from-an-aquarium/</guid>
      <pubDate>Wed, 24 Jun 2026 08:00:00 +0000</pubDate>
      <description>Zone 3's founding project: turning the remains of a decommissioned aquarium into a mechanical oracle inspired by carnival fortune-teller machines.</description>
      <category>Zone 3 — Cyberpunk / Survival</category>
    </item>
    <item>
      <title>Transmission 002 // Why I Build Independent Software: From the Commodore 64 to Today</title>
      <link>https://survival-apps.com/en/transmissions/002-independent-software-from-the-commodore-64/</link>
      <guid>https://survival-apps.com/en/transmissions/002-independent-software-from-the-commodore-64/</guid>
      <pubDate>Sun, 21 Jun 2026 08:00:00 +0000</pubDate>
      <description>The Survival Apps manifesto: forty years of self-taught code, a PhD in Pharmacognosy, and why "independent" is a precise technical choice.</description>
      <category>Zone 1 — Web Apps</category>
    </item>
    <item>
      <title>Transmission 001 // First Connection</title>
      <link>https://survival-apps.com/en/transmissions/001-first-connection/</link>
      <guid>https://survival-apps.com/en/transmissions/001-first-connection/</guid>
      <pubDate>Wed, 17 Jun 2026 08:00:00 +0000</pubDate>
      <description>The opening transmission of Survival Apps: why this blog exists, who writes it, and the first project in the works — a dashboard in a single HTML file.</description>
      <category>Zone 1 — Web Apps</category>
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